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Houdini Solaris Project
Project type
Lighting/VFX
This project features a procedurally generated environment created in Houdini, showcasing procedural trees, grass, and particle effects. Using Solaris and Karma, I crafted dynamic lighting and rendered a natural, immersive scene, with final compositing and color grading completed in Nuke. This work highlights my expertise in procedural workflows, environment design, and VFX integration for cinematic results.
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